Keeps is a 36-card microstrategy game for 2β4 players set in the year 1345.
Players compete to build the most prosperous keep by making clever use of favors from four old friends while outmaneuvering their opponents through hidden information, card play, and careful timing.
Despite its small size, Keeps packs a lot into just 36 cards:
β’ Hidden character identities within player draw piles
β’ Cards that move throughout the game
β’ Deduction and anticipation elements
β’ Variable powers through unique character cards
β’ Fast 15β25 minute rounds
Itβs the kind of game where:
Each player's draw pile hides one of four possible character distributions:
β’ The Count
β’ The Fool
β’ The Friar
β’ The Mask
As the piles move around the table, players must keep track of where cards may have gone and decide how best to use the information they've gathered.
Meanwhile, Keep cards provide special abilities and valuable coins that can help secure victory.
β’ 2β4 Players
β’ Ages 14+
β’ 15β25 Minutes Per Round
β’ 36-Card Microstrategy Game
Keeps combines deduction, card management, and hidden information in a compact package.
The designer describes it as an "elegant" game, and the small card count paired with multiple layers of decision-making may appeal to players who enjoy strategic games that don't require a large footprint or lengthy setup.
Do you enjoy games where tracking information and reading your opponents is part of the challenge?
And what's your favorite game that packs a surprising amount of strategy into a small box?
Last edited: