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Quick Look: Galactic Cruise
Designers: T.K. King, Dennis Northcott, Koltin Thompson
Artist: Ian O’Toole
Publisher: Kinson Key Games
Year Published: 2025 (Currently live on Kickstarter – March, 2024)
I’ve been following this title and design journey for a very long time, possibly the longest I’ve followed and participated in any game journey. I’ve playtested it with the designers a half dozen times via TTS at various stages of its development, including a demo livestream. Seeing the game finally launch and have immediate success feels fantastic. I was proud to take part in the journey and to support this amazing team.
I received this prototype from the publisher and couldn’t wait to get my hands on the near-final form. NOTE: This prototype is close but not the final product. The game will have custom game trays, a box size change, as well as misc component changes. The final product is showcased on their Kickstarter campaign page which is live as I write this review and there is a direct link at the bottom.
Hello, and welcome to Galactic Cruise. Here, we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations, we are excited to have you working for us!
As a supervisor of this company, you’ll be expected to not only build these shuttles and satisfy our guests, but also to help the company thrive by enhancing our company network, inventing new technologies, and growing our workforce.
We are a united company, and you’ll often find that what another supervisor does will make your job easier. Let me be clear, though, this is a competition. The supervisor who comes out on top will become CEO of the company.
Review:
Initial Impression/Components:
The custom meeples and components were interesting, and solid. There is a very large quantity of items included in this game. I was very happy with the thickness, durability, and overall visual appearance of each. The final game will be all the more impressive. Art by the renowned Ian O’Toole is understandably next level.
It’s shameful to admit, but I love medium-heavy and heavy games but I have to suffer through their rulebooks unless I can convince a friend to learn it first and teach me. Normally, that’s exactly what I do, and I have a number of very generous and quick-learning friends who take on the task. For this game, where I had played a bunch of editions before it didn’t make sense to ask someone else to take on the task so it was left to me. Reading the rulebook would be my least favorite, as it is in any title. It’s a fair bit to get through and the setup takes a long time but it’s worth it.
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Recall all workers and take 1 action
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Place a worker and take 2 actions
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Launch a shuttle
– Access to other areas through developments
– Technologies with extra abilities open to all and variable
– Variable setup in general (tech/expert worker ability/etc)
– Day at space and destinations
– Double layered boards
– Bumped workers and recalled workers bonuses
– Rulebook is clear but some parts are harder to digest (I may not have had final draft)
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Brad Hiscock, aka “Zerility”, is a construction project manager and electrician by trade who was the owner of a 6-time award winning electrical company. His passion for board games has led him from playing hundreds of original titles to creating a design and publishing company of his own, Convivial Games. As an up and coming collaborator on many projects, he is always eager to try new games and meet new people.
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All of Brad Hiscock, aka “Zerility”‘s reviews can be found HERE.












