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Quick Look: Going Rogue
RPG SYSTEM: Belonging Outside Belonging
RPG Mechanic: No Dice, No Game Master
Publisher: Jumpgate Games
Year Published: Currently on Kickstarter (Link at bottom or review!)
Review:
Overview:
I got the chance to try out Going Rouge for the first time this last weekend. This is a Belonging Outside Belonging, or No Dice No Masters Game, which means it is GM-less AND Dice less. It is a very different experience than a lot of other TTRPGs. As such I’m going to split my review of the game into two sections, first I will review Going Rouge as an addition to the genre for people familiar with Belonging Outside Belonging games, then I’ll share my thoughts as someone who had never played these types of games before.
This game is live on Kickstarter, the Campaign actually offers two games combined, Going Rogue and Galactic, which is the base game that Going Rouge is based off of. Galactic is a more classic Star Wars theme, a little more hopeful and less gritty. Check them both out on kickstarter below!
I only tested Going Rouge so I will focus my review there, but as Going Rouge is built off Galactic most of what I say applies to the base game.
If you are familiar with Belonging Outside Belonging games, Going Rouge does a great job of capturing the “Star Wars: Rogue One” theme. Playbooks are well designed to create characters that fit in the slightly gritty sci-fi fantasy. The Pillars make sense for the theme. The Sacrifice Fate really helps the storytelling progress to an exciting climax. If you like Belonging Outside Belonging games and like Starwars this game is a no-brainer. Back it for sure.
If you are new to this type of game there are some additional considerations. This system is GM-less and Dice-less, meaning there is no Game Master and no Dice used. It is a collaborative storytelling experience. Players have a character sheet with questions that help flesh out who their character is as well as a handful of “moves” that correspond to the kinds of things their character archetype would do.
There is a token system that has players exchanging tokens to execute different types of moves, if you make your character do something weak or vulnerable you gain a token and to do something really cool you have to spend a token. But the game system is very freeform, it is up to the players to make up the story and determine the outcomes of events. This is very different from the traditional “D20 Fantasy” like D&D and may be jarring for some players.
I think the biggest impact is that there are very low stakes and no real consequences as you do not have dice to introduce an element of chance or luck. This plays less as a game and more like a writers room with players all telling a story together. What this does let you do though is tell fun stories together and explore a wide variety of roleplay scenarios. I think it is worth trying for any group that enjoys roleplay.
For those that have tried No Dice No Master’s type games and know they do not like them, you probably won’t like this either. Buy something else.
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Andrew Delacruz- Reviewer
Andrew has always had a passion for storytelling, playing games and making things. He is an avid reader and a bit of a Brandon Sanderson fanboy. Although he loves a wide variety of tabletop games, the game that most frequently makes it to the table for his group is D&D 5e. In his professional life he is a supply chain guy. Outside of work, when he isn’t spending time with his wife and three daughters, he pursues several passion projects. Andrew is a game designer with a couple self published works. He runs Perrizo Games, designing games and 3D printable terrain, and also co-founded a TTRPG note-taking app called Tabletop Recorder.



