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Designer: David Sirlin
Publisher: Sirlin Games
Year Published: 2025 (campaign currently live on Gamefound, link at bottom)
Review:
Initial Impression/Components:
I received a prototype of the game which I believe had the final components, but it did not have deck boxes, a game box, etc. As the components arrived in baggies, I can’t speak for the look or feel of any boxes, inserts, etc. but I can say that the look and feel of the cards, wooden tokens, and playmats were good. Nothing felt too thin or of poor quality. I believe the component list is finalized (and shown in the link for the campaign and rulebook) but the campaign may affect that. I liked the art and wanted to note who the artist was, but it wasn’t listed anywhere that I could see or on BGG.
The game revolves around a string of fast-paced combats that utilizes the rock-paper-scissors concept with some minor tweaks. Each turn, you will draw 2 cards, perform any of a few optional actions before initiating combat. The game is fairly intuitive and the rules are easy to digest. It takes very little time to get the game, read through, and start. If you’ve played any fighter-style video games, it will feel natural to you.
Here’s a direct link to the full PvP rulebook.
– Power up, Exchange, and other actions that you have access to before entering battle on your turn
– Variable player powers
– Unique feel of each character, their moves, and combos.
– Gem powers and cards for variety of play
– Quick gameplay
– Combos and pumpable cards
– Battle system doing a simultaneous reveal
– Blocking didn’t feel as impactful as I’d hoped, but did make a difference when you were low on cards.
– Projectiles were not explained as to how they are affected by specific blocks or whether they were high/low/mid themselves.
– The rules of battle don’t clearly explain how both sides work (for the non-active player). Also, the examples don’t cover many situations.
– The FAQ section repeats some items that were already covered in the book, not new information.
– Some images don’t match from rules to cards
– Wording errors such as saying “combos” to explain cards that you can’t use in combos.
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Brad Hiscock, aka “Zerility”, is a construction project manager and electrician by trade who was the owner of a 6-time award winning electrical company. His passion for board games has led him from playing hundreds of original titles to creating a design and publishing company of his own, Convivial Games. As an up and coming collaborator on many projects, he is always eager to try new games and meet new people.
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All of Brad Hiscock, aka “Zerility”‘s reviews can be found HERE.








